By Author Unknown,David S. Ebert
* Written at a usable point through the builders of the techniques
* Serves as a resource publication for these writing rendering platforms, shaders, and animations.
* Discusses the layout and implementation of noise functions.
* includes procedural modeling of gases, hypertextures, mountains, and landscapes.
* presents a toolbox of particular strategies and simple primitive features for generating practical images.
* methods are provided in C code segments or in Renderman shading language.
* 3.5" disk comprises the code from in the ebook for simple implementation
Read Online or Download Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics) PDF
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