3D Graphics for Game Programming by JungHyun Han

By JungHyun Han

Designed for complex undergraduate and starting graduate classes, 3D snap shots for video game Programming presents must-know info for fulfillment in interactive portraits. Assuming a minimum prerequisite knowing of vectors and matrices, it additionally presents adequate mathematical historical past for video game builders to mix their prior adventure in snap shots API and shader programming with the historical past conception of laptop graphics.

Well equipped and logically provided, this booklet takes its organizational layout from GPU programming and provides a number of algorithms for programmable levels in addition to the information required to configure hard-wired phases. simply available, it bargains a wealth of problematic 3D visible shows and contains extra theoretical and technical information in separate shaded bins and non-compulsory sections.

Maintaining API neutrality all through to maximise applicability, the publication offers pattern courses to help in realizing. complete PowerPoint records and extra fabric, together with movies and lecture notes with the entire figures within the booklet, can be found at the book’s site: http://media.korea.ac.kr/book

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