By Patrick Cozzi,Kevin Ring
Supported with code examples and the authors’ real-world event, this booklet bargains the 1st consultant to engine layout and rendering algorithms for digital globe functions like Google Earth and NASA international Wind. The content material can also be important for normal pictures and video games, particularly planet and massive-world engines. With pragmatic suggestion all through, it's crucial analyzing for practitioners, researchers, and hobbyists in those parts, and will be used as a textual content for a unique issues direction in special effects.
Topics coated include:
- Rendering globes, planet-sized terrain, and vector data
- Multithread source management
- Out-of-core algorithms
- Shader-based renderer design
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